USS Sentinel

The year is 2389 and the Beta Quadrant is is turmoil.

It has only been a year since the destruction of Romulus in the Hobus hypernova and the Romulan Star Empire has resealed its borders, the Klingons have erupted into a civil war and the Gorn have invaded the Canterra sector. Starfleet's Task Force 93 is now responsible for safeguarding the Raeyan Transit Corridor and keeping the peace; it is a trying time for the three major powers of the Alpha and Beta Quadrants.

Welcome to the USS Sentinel, I am Commander James McCullen. The USS Sentinel is an Intrepid-class starship that is part of Task Force 93's 'Themis Task Group' in Starfleet's Bravo Fleet. The Sentinel's primary focus is exploration and science-based discovery, but with the current state of the galaxy, we may be called upon to carry out other duties for the Federation.

The USS Sentinel is a play-by-nova role-playing game set in the Star Trek universe. If you are interested in joining our simulation, whether you have experience or not, you are welcome. All you need is a creative mind and a solid grasp of the English language. Head up to the top of the page and hit 'Join', fill out an application form and become part of the adventure!

Current Mission - Reactivation


Having returned from the Triangle Region damaged, stripped of all but the bare essentials and bereft of supplies, the USS Sentinel is drydocked for repair, essential upgrades and official reactivation from mothball status. The crew use this time to get their departments in line, take R&R to recover from their difficult mission and work on getting the ship ready for it's next adventure.


Latest News Items

» Mission 2 Outline and Information

Posted on Tue Feb 19th, 2019 @ 7:00am by Captain James McCullen in Sim Announcement

Hello, Sentinels.

As you know, the refit period for the Sentinel is about to wrap up and we're embarking upon the USS Sentinel's first official mission.

Our orders are simple, we are to depart Providence Fleet Yards and proceed to Outpost Curtiss in the Taugan Sector, near the Federation side of the Raeyan Transit Corridor. During the journey of approximately 30 light years, taking roughly ten days at warp 8, the USS Sentinel will undertake a post-refit shakedown, wherein we will test, evaluate and fine-tune all systems.

Following a short stay at Outpost Curtiss, the USS Sentinel is to proceed through the Raeyan Transit Corridor, a journey of 40 light years to Faltan Station, a planet-side Federation outpost on Faltan III of the Faltan System. At Warp 8, the journey should take about 15 days. The USS Sentinel will make planet fall and land at the outpost's docking facilities. The Sentinel will make any necessary repairs post-shakedown while landed and then proceed to Starbase 440 in the Sinela System for further orders.

Map


Background Information
The Raeyan Transit Corridor is a 5 light-year wide, 40 light-year long corridor of Federation space squeezed between the shattered Romulan Star Empire and the roiling Klingon Empire. Pressured from both sides, with the Maquis-esque Free Romulan Movement vying for the return of previously Romulan worlds ceded to the Federation upin the creation of the Transit Corridor in the Treaty of Nelvana in 2387 to the empire, and the warlike and savage Sovereignty of Kahless, a breakaway Klingon faction that has dissolved the Klingon Empire into open civil war, following the old ways of aggressive expansion through warfare, pushing for territory and spoiling for a fight.

Further Reading:
Outpost Curtiss
Faltan Station
Raeyan Transit Corridor
Sovereignty of Kahless
Free Romulan Movement
Raeya Sector


» Second Officer

Posted on Fri Feb 15th, 2019 @ 10:56am by Captain James McCullen in General News

The command team would like to offer congratulations to Lieutenant Araan Ragez, Chief Science Officer on his promotion to Second Officer. The Lieutenant has shown the leadership, drive, and dedication necessary to warrant his promotion. He will continue in his role as Chief Science Officer in addition to his new duties as Second Officer.



In addition, we would like to welcome aboard Lieutenant JG Tarsi zh'Enis, the newest tactical officer, Lieutenant Zemta Kriv, our new Chief Flight Control Officer, and Ensign T'Sha'err, our newest science officer. Welcome aboard the USS Sentinel!


» Task Force 93 Player of the Month

Posted on Fri Jan 18th, 2019 @ 4:48pm by Captain James McCullen in General News


Task Force 93 Player of the Month Award - Lieutenant Commander Temerant Bast


Congratulations to Lieutenant Commander Temerant Bast for his award of Task Force 93 Player of the Month. Commander Bast has and continues to be always active, working hard with the captain and crew on the simm and providing constant support to the CO and all those who need it.


» 2019 and the Future

Posted on Wed Jan 9th, 2019 @ 6:12am by Captain James McCullen in Sim Announcement

Hello, crew of the USS Sentinel and Happy New Year.

2018 was a good year, we started the USS Sentinel and you have all been integral in helping to build and develop the Simm from a bare-bones idea into a fully-fledged and running Star Trek RP Simm, and I want to thank all of you for that, and encourage you to keep up your wonderful efforts.

Moving into 2019, we (Commander Bast and I) have been talking about some of the problems we face. Here are the problems as we see them.

1. Speed
As I'm sure some of you are aware, the Sentinel is a fairly slow simm. It's taken us months and months to get through about two thirds of our first mission, we still have a ways to go and at this rate, it's going to be the middle of 2019 before we start mission 2. Now, I am aware that some people prefer a slow simm, real life time constraints and writing speed make it this way. However, there is slow, and then there is slow. The command team would very much like to speed up a bit in 2019, and to that effect, we're going to be proposing some changes to the posting rules.

2. Timeliness
One of the problems the Sentinel has in relation to the speed of the simm is the timeliness of hitting tags. As I said above, we are aware that people have real lives and obligations which take precedent over a game. The way we feel about it is, Star Trek writing is a pastime, a hobby, people enjoy it at their own pace and on their own terms. On the other hand, if Player A is waiting too long for Player B's response, it might decrease A's interest in the game. At the same time, it slows down the simm and causes posts to take a lot longer than we feel they should.

The current suggestion is to set a tag response limit of 48 hours. Players on the Sentinel will be required to hit tags within 48 hours. This will require communication - the NOVA system is frankly not great at notifications, players will have to reach out to each other via the PM system on the website or via Discord to let people know that there are tags waiting.

Our fear is if we start setting deadlines and raising expectations, treating players like employees who must meet certain targets, it's going be less fun for everyone, and it'll drive people away. This is why the 48 hour time limit is a suggestion at the moment, and we want to hear people's thoughts about it.

3. Divergence of Story
Sometimes, it feels like the Sentinel is a broke donkey pulling a cart, with a martingale and blinkers, only capable of going one direction, not seeing or thinking about anything else. What I mean is that there is a severe lack of sub-plots, side posts and story outside of the primary, command driven storyline. Now, we are aware that this is likely because of the Sentinel's current situation, but that doesn't mean there's not room for side-posts and side-plots. What are your characters doing all day, when they're not participating in a main story post? Wouldn't you like to explore that?

Now let's be honest, the command team is just as guilty as everyone else for this problem, we haven't been doing it enough (or at all) either. But the first step to solving a problem is recognizing that there is one, and so going into 2019 we'd like to see more side posts and will try to lead by example.

4. Command Driven Story
As above, it often feels to the command team that the Sentinel is on rails and we're the engine, with everyone else just following on behind. Perhaps that's how it generally is on a Starship, but in a Star Trek Simm we're aiming for democracy and a shared story. We want the players of the simm not only to participate in the story which the command team creates, but to direct and influence that story in a real and meaningful way. This means that players are encouraged to take charge of storylines. Have an idea? Use it! Change the direction of a main storyline post, cause that problem, solve that issue, complicate and mix things up, make things interesting!

In regards to the suggestion made above in point 2, timeliness, I would dearly like to hear everyone's feedback. Please let me know via PM in Discord or via the website about your opinion and the reasons behind it. I also welcome (and hope for) other suggestions, recommendations and comments that you have in order to improve and develop the simm.

I hope you all have a wonderful 2019 and I'll see you in Discord.

Commander William Griffin
C/O USS Sentinel


» Task Force 93 Sim of the Month

Posted on Mon Jul 16th, 2018 @ 2:45pm by Captain James McCullen in Sim Announcement

Hello, players of the USS Sentinel, I have great news!

Today, I received notification that the USS Sentinel has been voted as Task Force 93's Sim of the Month for June 2018!


We were nominated because we launched with an active player base, have participated the TF’s monthly Ops & Intel Brief and our storyline has and will continue to have an effect on the Triangle region throughout the fleet.

Congratulations to all, I hope we can earn our award by being as active and involved as we can!

Warm regards and congratulations,
Captain McCullen.


Latest Mission Posts

» Dissociation

Mission: Route to Raeya
Posted on Tue Apr 16th, 2019 @ 8:32pm by Commander Temerant Bast & Lieutenant Joshua Miller M.D.

The Sickbay doors parted open and Commander Bast walked in. Four hours from the start of his shift, the ship's Executive Officer was in casual clothes. He spotted the new Chief Medical Officer standing at a nearby console, and approached him.

"Doctor," said Bast, just as a wave of dizziness…


» Briefing

Mission: Route to Raeya
Posted on Mon Apr 15th, 2019 @ 7:27pm by Captain James McCullen & Commander Temerant Bast & Lieutenant Zemta Kriv & Lieutenant Oliver Ross & Lieutenant Araan Ragez & Lieutenant T'sa & Lieutenant JG Merlar R'heil & Lieutenant JG Simon Hunter

Captain James McCullen stepped into the briefing room of the USS Sentinel. It was dominated by a large table. He had elected to remove the standard trapezoidal table that came with the Intrepid-class and replace it with a more traditional rectangle with rounded corners he'd found in storage. It was…


» Doctor on Call

Mission: Route to Raeya
Posted on Mon Apr 8th, 2019 @ 3:33pm by Captain James McCullen & Lieutenant Joshua Miller M.D.

Captain James McCullen frowned down at his desk. For the first time in what had seemed like forever, it was mostly bereft of PaDDs, he had grown so accustomed to having stacks of them piled up with status reports, requests and notifications that it felt distinctly wrong to have a…


» Security on patrol with refit

Mission: Reactivation
Posted on Thu Mar 28th, 2019 @ 4:07am by Commander Temerant Bast & Lieutenant JG Merlar R'heil

The Refit process
-------------------

Mer'lar was watching the refit while making sure security systems were going on, and hoping shes doing what shes told.
Mer'Lar continued on with the security systems as per told while tail was slowly wagging,and her whiskers twitching some while working.

Bast walked into the Security…


» An Eventful Start

Mission: Route to Raeya
Posted on Mon Mar 25th, 2019 @ 10:55pm by Lieutenant Joshua Miller M.D.

ON:

Five days ago, Doctor Miller received new orders instructing him to report aboard the U.S.S. Sentinel as her new Chief Medical Officer. It was a promotion for the then Assistant CMO and a fantastic opportunity. And so, he’d boarded a transport at Deep Space Nine that took him as…